CK3 Cultural Innovations

Updated for 1.19 Scribe 106 innovations verified against version 1.19.0.6

Every cultural innovation in Crusader Kings III, searchable and filterable by era and category. Innovations are unlocked by a culture's progress and grant realm-wide bonuses, new buildings, and mechanics. A culture advances through the four eras — Tribal, Early Medieval, High Medieval, and Late Medieval — gaining access to that era's innovations and, with each new era, an additional tradition slot. Culture heads can set a cultural fascination to speed a chosen innovation's discovery, as covered in the culture guide.

Era:
Type:

Bannus

Tribal · Military

Based on the authority to command men in battle, the bann gives our rulers the power to compel free men to fight for them, forming a legal basis for the mustering of large armies.

Barracks

Tribal · Military

By constructing dedicated buildings for us to quarter our soldiers in we can make sure that we have sufficient space to accommodate our growing armies.

Earthworks

Tribal · Military

Simple yet effective, building our castles on raised earthen mounds is the best way to ensure we quite literally have the high ground over our enemies.

Mustering Grounds

Tribal · Military

Simply having people willing to fight for us is not enough to win wars. Setting aside space for people to both train and muster for battle will allow us to support groups of more experienced fighters who can lead us to victory.

Onager

Tribal · Military

While slow to load and fire, torsion-powered catapults like these allow us to assail enemy fortifications while staying out of their archers' range.

Quilted Armor

Tribal · Military

Formed of a dozen or more layers of linen stitched together, these jackets can stop even heavy arrows and are an affordable way for us to armor an entire regiment for battle.

Casus Belli

Tribal · Civic

Might makes right has been the law of the land for generations, but if we have a justification for our wars then we can avoid provoking the ire of our neighbors and the retaliation that often comes with it.

City Planning

Tribal · Civic

By designing our cities before we start constructing them, we can create new holdings in strategic locations which are both more functional and aesthetically pleasing than the older ones which haphazardly arose over time.

Crop Rotation

Tribal · Civic

By transitioning from the traditional two-field farming model to three-field crop rotation, we can grow more crops each year without depleting the soil on our farms.

Currency

Tribal · Civic

Bartering is slow and inefficient; adopting an officially-recognized currency like cowrie shells or metal nuggets will bolster trade and increase the spread of ideas within our realm.

Gavelkind

Tribal · Civic

Stability and prosperity go hand-in-hand. Instead of having vassals jockey for power when the old monarch passes away, we can define a predetermined, equitable system of inheritance which will eliminate much of the instability which traditionally occurs on succession.

Ledger

Tribal · Civic

As our lands grow, we need a better way to keep track of what we own. Maintaining a ledger of our possessions will ensure that we always know what resources we have at our disposal.

Plenary Assemblies

Tribal · Civic

In order to effectively govern, we must bring all free men of the realm together to discuss and resolve legislative matters. Attendance is mandatory, and those who do not come will be fined and forfeit their ability to influence any decision made.

Public Works

Tribal · Civic

Funding the construction of public works like roads, schools, and aqueducts will allow our settlements to grow to larger sizes, ensuring the prosperity of our people for generations to come.

Bamboo Bow

Tribal · Regional

One of the oldest traditional weapons for Indian footmen is the bamboo bow, which is both cheap to make and easy to carry and maintain. Since the bow is also a favorite weapon of many hunters there is no shortage of experienced archers in Indian armies.

Caballeros

Tribal · Regional

Andalusian stallions are better at traveling and fighting in rough terrain than other breeds of horses. We can train specialized cavalry regiments which take advantage of this.

Elephantry

Tribal · Regional

Elephants are difficult to raise in captivity, so each mahout must capture their own wild elephants and train them. This means there is a delicate art to properly using these great creatures in battle, but it is an art we are dedicated to mastering.

Longships

Tribal · Regional

Our longships are formidable seafaring vessels which can travel almost anywhere and even brave rough weather, giving us exceptional mobility on the seas.

Sahel Horsemen

Tribal · Regional

The Sahel is a dry and arid plain, where vast distances are often covered with horses. The Sahel Riders are mounted warriors who use light quilted armor and javelins to devastate their enemies. They are quick and can easily brave deserts and drylands.

Tiefutu

Tribal · Regional

Known as Iron Pagodas, these heavily armed cavalrymen were introduced to China by the Jurchen Jin dynasty. Pairing skilled horsemanship with heavy armor, they are a fierce enemy on any battlefield.

War Camels

Tribal · Regional

Camels are naturally suited for living in desert terrain, but they aren't inherently creatures of battle. Our breeders and trainers can change this, giving us access to adaptive cavalry which will let us master the sands.

West African Canoes

Tribal · Regional

The great canoes of West Africa are excellent for navigating rivers and allows us to quickly ferry troops to where we need them.

Wootz Steel

Tribal · Regional

Also known as Hinduwani or Seric steel, this carbon-rich metal is excellent for making weapons. Wootz steel is widely traded and is deemed the finest steel in the world. Throughout most of history, it has drawn the attention of Arab, Egyptian, Chinese, and even Roman traders.

All-Things

Tribal · Regional

Among out people, there is a strong tradition of public gatherings of all free, empowered adults, where anyone may raise their grievances with the ruler. Of course, for those who stand tall in the eyes of the smallfolk, there can be power in swaying the mob...

Pole Vault

Tribal · Cultural

The pole vault, is a simple invention which requires much training and practice to master. A skilled vaulter will be able to propel themselves forward over great gaps and tall rocks, as well as over some fortifications.

Table of Princes

Tribal · Cultural

The Table of Princes is the royal seat of Bohemian rulers, with the one sitting at the table being recognized as the rightful ruler. Under the code of house seniority, titles were given to the eldest living member of the ruling dynasty.

Repeating Crossbow

Tribal · Cultural

Combining steel-tensioned limbs with mechanical draw systems, these advanced bows extended both range and killing power. The innovation heralded the shift from volume-based defense to precision-focused field deployment, empowering professional armies with tools worthy of empire.

Varangian Adventurers

Tribal · Cultural

What do we owe these lands we live in? Nothing! The realm's heart is its people, and do we not deserve the best soil, the greatest treasures, the finest palaces? Having them is as simple as taking them!

Block Printing

Tribal · Silk Road

Using a series of carved wooden blocks, it becomes possible to assemble an array of stamps that can be used several times over to reproduce the same words and images on any suitable material. This vastly simplifies the process of book production, reducing costs and making the written word that much more accessible to everyone.

Champa Rice

Tribal · Silk Road

Rice requires an abundance of time and water — except for the rice from Champa. This variety grows faster, survives droughts better, and gives a more bountiful yield than practically any other sort of rice known. In some cases, it can even be harvested twice in one year. Properly managed, this rice can boost farms and fuel a population boom.

Coking

Tribal · Silk Road

Charcoal is a vital part of smithing, but it needs ample forests nearby in order to reduce wood down into this essential fuel. Coal, heated in something similar to a charcoal kiln, can be reduced down into coke. Coke is just as useful as charcoal in smithing and other industrial fires, without needing to clearcut an entire forest.

Composite Crossbows

Tribal · Silk Road

As with self bows, the strength of a bow's limb determines the potential power of its draw. By reinforcing the span with horn or even steel, the draw-weight and thus range and power of a crossbow can be made magnitudes higher than any wooden counterpart, as well as making it more hard-wearing and longer-lived.

Cupellation

Tribal · Silk Road

Specialized high-temperature furnaces can melt precious metals out of mining samples, extracting them from smelted ores and producing a refined sample that can be further examined by assayers. Cupellating ore from a lead mine is the best way to determine the silver content of that mine, and cupellating gold can determine its purity for potential coinage.

Dragon Kilns

Tribal · Silk Road

The best porcelain can only be produced at highly-specialized kilns, located near valuable mining deposits. These kilns are built on steep slopes that help create a vortex of heat to fire the hardest ceramics possible. Although challenging to build, the products they make are some of the most fashionable (and the most lucrative) pottery known to any court.

Lacquered Armor

Tribal · Silk Road

Meticulous application of certain resins to armors strengthens them considerably, and helps weatherproof heavier iron plates. While this process has been known for some time, its use has been largely limited to boxes, bottles, and other wares. Lacquered armor represents a new way to protect both soldiers and their equipment.

Pharmacopoeia

Tribal · Silk Road

All good doctors need to know how to produce the right medicines at the right time, using the right ingredients prepared the right way in the right amounts. While this knowledge is often passed down from master to apprentice on an individual basis, writing down how to make specific medicines can help immensely in standardizing and propagating the preparation of different treatments.

Sericulture

Tribal · Silk Road

The art of silk production is a complex but very rewarding process, the knowledge of which is jealously guarded by those who profit from their mastery of this industry.

Waterworks

Tribal · Silk Road

Water is the life giver, but has many uses besides quenching thirst or irrigating fields. Artfully harnessed, the sky-fallen resource may power machines many times stronger than any livestock, facilitate travel and trade along man-made canals, or simply keep keep bustling streets sanitary and livable.

Arched Saddle

Early Medieval · Military

Light cavalry are a force to be reckoned with, but they do not truly exploit the potential of the warhorse. Arched saddles allow us to field heavily armored warriors with couched lances, which lets them take full advantage of their momentum as they charge into enemy lines.

Battlements

Early Medieval · Military

Beyond fortifying just the keep itself, building a durable outer wall which can be safely manned by our archers will give our castles an extra layer of protection against attackers.

Household Soldiers

Early Medieval · Military

As our noble families grow in power, they need soldiers to enforce their will. Establishing an order of dedicated household soldiers will ensure that we have troops which are better trained and equipped than a standard levy.

Horseshoes

Early Medieval · Military

A horse with a split hoof will quickly go lame and be unable to work or be ridden into battle. By shoeing our horses with bronze or iron plates, we can keep their hooves healthy and protected from damage.

Mangonels

Early Medieval · Military

A significant improvement to our existing catapult designs, traction-powered mangonels are much faster to load and fire than torsion-powered machines.

Stone Forts

Early Medieval · Military

Scattered across the countryside, burhs are important fortified settlements we can use both to muster troops and to serve as administrative centers.

Armillary Sphere

Early Medieval · Civic

Comprised of a spherical framework of moving rings, these devices allow us to chart and predict the movement of the heavens. While a fascinating astrological device in its own right, this knowledge will also help aid our captains when navigating waters far from land.

Chronicle Writing

Early Medieval · Civic

No more will the stories of our family's exploits be passed down just through oral tradition. We will keep a record of all that we accomplish, both to inspire future generations as well as to prove our claims over lands we should rightfully hold.

Coinage

Early Medieval · Civic

Unregulated currencies are difficult to control and lack stability. Minted coins, measured to specific weights and stamped with a royal seal, give new confidence to commercial transactions.

Communal Government

Early Medieval · Civic

Larger towns regularly face a series of increasingly complex problems. Delegating some authority to local councils will let them resolve these issues without needing to get the king involved.

Hereditary Rule

Early Medieval · Civic

Evenly dividing the realm amongst all eligible heirs fractures the unity of our people. Instead of tearing our realm asunder on every succession we can ensure we have a stable and prosperous heartland by establishing a system of hereditary rule.

Magistrates

Early Medieval · Civic

A king cannot be everywhere at once. By appointing bailiffs to enforce the king's law throughout the realm, we can govern a larger area more effectively than we could otherwise.

Manorialism

Early Medieval · Civic

With land ownership consolidated under our elite, many men and women find themselves unable to work. We will establish a manor system where free men can work our fields in exchange for rent, while those who cannot pay may enter our service as bound serfs instead.

Royal Prerogative

Early Medieval · Civic

As our royalty has a greater burden placed upon them by their responsibility to govern the realm, so too shall they be bestowed with privileges reserved exclusively for them.

Ghilman

Early Medieval · Regional

Slave-soldiers taken as prisoners of war, ghilman are dedicated fighters who are both more loyal to us and cheaper to pay than common mercenaries.

Spiritual Expansionism

Early Medieval · Regional

Distracted by infighting, we have tolerated the presence of infidels in Hispania for too long. The time has come for us to rally our forces to drive them from this land once and for all!

Stammesherzogtum

Early Medieval · Regional

Despite coming from different tribes, we recognize the importance of unity and cooperation. Independence is overvalued when stability is what leads to safety and prosperity.

Bulkheads

Early Medieval · Silk Road

The surest way to prevent a ship from sinking is to not breach its hull in the first place. But if that were to happen, the ship might still be saved if the hull was separated into compartments with watertight walls between them. Even if the ship was damaged, a bulkhead could prevent water from sinking the ship entirely, saving men, supplies, and the ship itself in the process.

Compass

Early Medieval · Silk Road

With a piece of simple lodestone, it becomes possible to always know what direction a person is traveling in. With time and further development, it may eventually become possible to navigate without ever having to stop and ask someone for directions.

Double-Entry Bookkeeping

Early Medieval · Silk Road

Records must keep up with the growing complexity of finances and the economy. Recording all payments in and all payments out as separate records helps maintain reliable balance sheets and ensure that entries aren't accidentally — or "accidentally" — overlooked when reviewing accounts.

Fire Medicine

Early Medieval · Silk Road

Plumbing the mysteries of life can sometimes uncover things that create only death. Fire medicine, a potent combination of sulfur, saltpeter, and some burnable material, creates a deadly flame that burns fiercely, almost explosively.

Grenades

Early Medieval · Silk Road

Despite all the advancements in warfare, one ancient tool remains invaluable: the arm. Small vessels filled with a flammable or explosive substance can be easily made and thrown by anyone with a decent pitching technique. Grenades distributed to soldiers before a battle can give them a secondary way to attack and shock the enemy.

Advanced Bowmaking

High Medieval · Military

While archers have traditionally made and maintained their own bows, craftsmen have begun making new types of bows which are stronger and more complex than before. By embracing these new designs we can turn these master bowyers into an invaluable military asset.

Castle Baileys

High Medieval · Military

While the keep serves as the heart of a castle, it is far from the only important building. Constructing buildings like the stables and armory in a protected bailey will ensure we can properly garrison and equip our levies no matter the circumstances.

Hoardings

High Medieval · Military

Placed on the top of our battlements, these wooden constructions extend out above the base of our castle walls. They allow our defenders to fire arrows, drop stones, or pour boiling oil on attackers while remaining completely protected from enemy archers.

Knighthood

High Medieval · Military

By bestowing knighthoods upon our best fighters and paying them with land holdings instead of mere coin, we can give them the honor they deserve as well as secure their loyalty to us.

Men-at-Arms

High Medieval · Military

Those skilled in the horse and the lance will always be in demand, but are not always available. Keeping groups of men-at-arms on retainer will ensure that we do not lack experienced fighters when war inevitably breaks out.

Trebuchet

High Medieval · Military

An engineering marvel, the counterweight trebuchet can hurl heavy projectiles at distances further than any siege engine that came before it.

Banking

High Medieval · Civic

Particularly large or expensive trades often require an unwieldy amount of heavy coinage. Depositing that wealth in secure treasuries and transferring ownership without moving the physical coins will allow large quantities of goods to be traded more easily.

Divine Right

High Medieval · Civic

It is time that we recognize that it is divine will that has placed our rulers on their thrones, and to oppose them is to oppose divinity itself.

Guilds

High Medieval · Civic

As our lands expand it becomes increasingly inefficient to directly manage all trade going on within our domain. By granting guild charters to organizations of merchants and craftsmen we can give them more autonomy over their businesses while still ensuring we profit from their ventures.

Heraldry

High Medieval · Civic

Establishing hereditary designs to identify our noble families will cause their members to see themselves as part of a greater whole, encouraging them to improve their dynasty's reputation instead of merely being obsessed with personal status.

Land Grants

High Medieval · Civic

Land is the most valuable reward we can bestow upon our subjects, but there is only so much that we directly own. However, if we were to grant them permission to start farming that unworked land over there... who would object? Even if conflict does result, we will clearly be in the right when we defend our subjects!

Scutage

High Medieval · Civic

Military service has always been expected of our subjects, but there are some who are unable or unwilling to provide it. By offering a way for them to meet their obligations with coin instead of steel, we can ensure that we get our dues from everyone.

Urbanization

High Medieval · Civic

The great cities of Rome, Byzantium, and Delhi have long stood out as relics of a great, unmatchable legacy. As our infrastructure and population grow, we finally have the means to develop new settlements which rival these ancient urban centers.

Windmills

High Medieval · Civic

The invention of the vertical windmill allows us to harness the power of the wind much more efficiently than before, vastly reducing the labor necessary to grind grains and process raw materials.

Hobbies

High Medieval · Regional

Riders on our Celtic hobby horses are both fast and agile — perfect for scouting and raiding in rough terrain where enemy knights are loathe to go.

Muladi

High Medieval · Regional

Wars, raids, and persecution all over the world have driven many people from their homes. By welcoming these displaced souls to our lands regardless of their background we can develop a rich and prosperous society.

Ostsiedlung

High Medieval · Regional

The lands to our east are sparsely inhabited, but rich in natural resources. Establishing an initiative to expand and establish homesteads there will lead to the growth and prosperity of our people.

Peerage

High Medieval · Regional

By rightfully recognizing the most illustrious amongst the noble vassals of our realm we will foster a sentiment of greater loyalty towards the crown.

Seigneurialism

High Medieval · Regional

By delegating more responsibilities to local nobles, we can both make them happy as well as freeing up more of our attention to focus on our own domain.

Desert Tactics

High Medieval · Cultural

The Levant is an unfamiliar place with poor terrain for cavalry charges. We should adapt to these lands and field cavalry which is better suited to fight in our new home.

Pike Columns

High Medieval · Cultural

Pikemen have always been strong defenders, but they have historically lacked in mobility and offense. Devising new formations to address this deficiency will improve our chances of victory in battle.

Sanitation

High Medieval · Cultural

Cleanliness is paramount, and investment in the civic engineering required to provide all with the ability to maintain appropriate levels of hygiene is extremely important to our people.

Sarawit

High Medieval · Cultural

The highlands where our ancestors settled requires a particular approach to agriculture. The building of terraced fields taught us to develop new military tactics, which are employed by our Serawit soldiers.

Gunpowder

Late Medieval · Military

The development of gunpowder-based weaponry has allowed us to surpass the limitations of levers and pulleys. Our new siege weapons can tear down enemy walls with a force and efficiency that our ancestors could scarcely dream of.

Machicolations

Late Medieval · Military

A notable improvement on our earlier hoardings, stone machicolations serve the same purpose while being significantly more durable and offering more protection for our defenders.

Plate Armor

Late Medieval · Military

The ultimate form of personal protection, a well-crafted suit of plate armor has articulated joints which give it a superior range of motion to earlier armors, while being all but impenetrable to enemy weapons.

Royal Armory

Late Medieval · Military

As the size of our armies increases, we must guarantee that each and every soldier will be properly armed and armored. The establishment of a royal armory to produce and house all of our armies' equipment will go a long way towards meeting this need.

Sappers

Late Medieval · Military

It does not matter how strong a our enemy's walls are if the earth beneath them can be dug through. Employing sappers to undermine enemy fortifications is an effective way to breach even the toughest defenses.

Standing Armies

Late Medieval · Military

Military levies provide us with large numbers of soldiers, yet no matter how well we try to train and equip them they will always be inferior to professional soldiers. Establishing a large standing army will ensure the interests of our realm are enforced by the best fighters around.

Court Officials

Late Medieval · Civic

Our realm has expanded to the point where even minor nobles cannot administer everything effectively. Appointing court officials and bureaucrats to handle the more mundane court tasks will ensure that the wheels of government continue turning smoothly.

Cranes

Late Medieval · Civic

A forgotten marvel of engineering, the Romans used tread-wheel cranes to great effect when building their empire, and so too shall we.

Exotic Regalia

Late Medieval · Civic

Anyone may claim a title, but in order to be a true monarch they must inspire awe and majesty in their subjects. Our new ermine cloaks are a form of regal dress which is sure to accomplish just that.

Noblesse Oblige

Late Medieval · Civic

Nobility is more than just privileges and rights; it also comes with a duty to the realm, an obligation to act in ways that are proper and just. Clearly establishing what is expected from our elite will give us an ideal to aspire to and bring us together as we work to achieve it.

Primogeniture

Late Medieval · Civic

One kingdom, one heir. While the younger children of our monarch may feel forsaken by being denied an inheritance, this is the best way to ensure we keep a stable realm which does not get torn apart by succession crises.

Promissory Notes

Late Medieval · Civic

An evolution of earlier banking systems, paper promissory notes allow our citizens to quickly and safely trade goods and services across large distances without being weighed down by heavy specie.

Renaissance Thought

Late Medieval · Civic

Developments in science, philosophy, and logic have turned our cities into wondrous centers of education and innovation. The massive technological and cultural leaps we are now making has put hitherto undreamed potential within our grasp.

Rightful Ownership

Late Medieval · Civic

It is our divine right to possess our de jure lands, and it is time the world recognizes this fact. No longer will we be held back by obsolete protocols and decorum.

Condottieri

Late Medieval · Regional

Being both wealthy and centrally located, Italy has become a major center for mercenary companies to travel to when not on active campaign. Since they are already here, we should be able to negotiate a better rates for them than they would normally charge.

Deccan Unity

Late Medieval · Regional

The influx of new beliefs and religions into our society has made it clear that our past focus on regionalism has been a mistake. We should band together with others of our faith and ensure a strong and enduring state that can stand up to external pressures.

Wierdijks

Late Medieval · Regional

Building strong and reliable dikes is an essential task if we wish to live and prosper within the low countries. New techniques of reinforcing earthen dikes with seaweed mats will increase their strength and durability.

Adaptive Militia

Late Medieval · Cultural

Weapons like the goedendag are cheap and easy to produce, yet surprisingly effective against cavalry charges. Their existence allows us to adapt our militias to have much better odds when fighting armored knights.

Legionnaires

Late Medieval · Cultural

Just as we have restored the Roman empire, so too shall restore the structure of the old Roman legion and its feared elite troops!

Rectilinear Schiltron

Late Medieval · Cultural

The traditional pike circle is a powerful defensive formation, but it is limited in offense and mobility. While requiring great discipline to employ, our rectilinear schiltron is a superior formation which is capable of both powerful offensive and defensive tactics.

Valets

Late Medieval · Cultural

Establishing a valet system of dedicated servants for our noble horsemen will enable us to field knights who are both better armed and armored.

Zweihanders

Late Medieval · Cultural

These massive two-handed swords are as adept at cutting down charging knights as they are at breaking enemy pike formations, making them a formidable addition to our own pike regiments.

Rocket Carts

Late Medieval · Cultural

Using explosive formulas cruder than anything needed by expensive bombards, massive volleys of fire arrows can be fired from a single device. Since these fire arrows still only have the impact of... an arrow, they are far better-suited for shooting from walls than at them.

How innovations work

Each culture progresses through four eras in order, and only innovations from a culture's current era or earlier can be researched. Progress toward an innovation accrues over time and is accelerated by cultural acceptance with neighbouring cultures that already know it — a mechanic called culture spread. As culture head, you can nominate one innovation as your cultural fascination to boost its discovery, with an extra bonus when your culture-head skill matches the innovation's type. Advancing an era not only unlocks stronger innovations but grants an additional tradition slot, so era progress compounds a culture's power in two ways at once.