CK3 Traits Database

Updated for 1.19 Scribe Verified against version 1.19.0.6

Every trait in Crusader Kings III, searchable by name or effect and filterable by category. Traits shape a character's stats, opinion modifiers, and behaviour — and for personality traits, their cost value determines whether acting in character reduces or adds stress. Looking to add or remove a trait with the console? See the trait IDs list for the exact command strings.

Brave

Personality +40
  • 2 Martial
  • 3 Prowess
  • 10 Attraction Opinion
  • Vassal stance glory +10 Glory Hound Vassal Opinion
  • 100% Likelihood of capture or death in Battle
  • 10 Same Trait Opinion

Calm

Personality +25
  • 1 Diplomacy
  • 1 Intrigue
  • 10% Stress Loss
  • 50% Dread Decay
  • -10% Enemy Scheme Secrecy
  • 10 Same Trait Opinion

Chaste

Personality +20
  • 2 Learning
  • -25% Fertility
  • 40 Days Seduce Scheme Phase Length
  • 10 Same Trait Opinion
  • -10 Opposite Trait Opinion
  • Harder to seduce

Content

Personality +20
  • -1 Intrigue
  • 2 Learning
  • 10% Stress Loss
  • 20 Opinion of Liege
  • 10 Opinion of Vassals
  • Vassal stance +10 Parochial Vassal Opinion

Diligent

Personality +40
  • 2 Diplomacy
  • 3 Stewardship
  • 3 Learning
  • -50% Stress Loss
  • Vassal stance +5 Parochial Vassal Opinion
  • 10 Same Trait Opinion

Forgiving

Personality +25
  • 2 Diplomacy
  • -2 Intrigue
  • 1 Learning
  • 15 Prisoner Opinion
  • Vassal stance +15 Minority Vassal Opinion
  • 10 Same Trait Opinion

Generous

Personality +20
  • 3 Diplomacy
  • -10% Monthly Income
  • Vassal stance +15 Courtly Vassal Opinion
  • -15 Opposite Trait Opinion
  • Stress Gain from Demanding Money
  • Stress Loss from Gifting Money

Gregarious

Personality +30
  • 2 Diplomacy
  • 0.10 Monthly Influence
  • 5 Attraction Opinion
  • -10 Days Personal Scheme Phase Length
  • Vassal stance +5 Courtly Vassal Opinion
  • 10 Same Trait Opinion

Honest

Personality +20
  • 2 Diplomacy
  • -4 Intrigue
  • Vassal stance +5 Courtly Vassal Opinion
  • 10 Same Trait Opinion
  • -10 Opposite Trait Opinion
  • Stress Gain through Blackmail

Humble

Personality +20
  • 0.5 Monthly Piety
  • 10 Opinion of Liege
  • 10 Opinion of Vassals
  • 10 Clergy Opinion
  • Vassal stance +10 Zealot Vassal Opinion
  • -15 Opposite Trait Opinion

Just

Personality +40
  • 2 Stewardship
  • -3 Intrigue
  • 1 Learning
  • Vassal stance +15 Parochial Vassal Opinion
  • Vassal stance +15 Minority Vassal Opinion
  • Increased Initial Legitimacy

Patient

Personality +30
  • 2 Learning
  • 5 Liege Opinion
  • 10 Enemy Hostile Scheme Phase Length
  • Vassal stance +10 Parochial Vassal Opinion
  • -15 Opposite Trait Opinion

Temperate

Personality +40
  • 2 Stewardship
  • 0.25 Health
  • Vassal stance -10 Courtly Vassal Opinion
  • 10 Same Trait Opinion
  • -10 Opposite Trait Opinion

Trusting

Personality +10
  • 2 Diplomacy
  • -2 Intrigue
  • 15 Opinion of Liege
  • 15 Opinion of Vassals
  • 15.0% Initial Enemy Hostile Scheme Success Chance
  • -10 Travel Safety

Zealous

Personality +30
  • 2 Martial
  • 20% Monthly Piety
  • -35 Opinion of Different Faith
  • 20% Faith Conversion Cost
  • Vassal stance +15 Zealot Vassal Opinion
  • 15 Same Trait and Faith Opinion

Compassionate

Personality +10
  • 2 Diplomacy
  • -2 Intrigue
  • -15 Natural Dread
  • 100% Dread Decay
  • 5 Attraction Opinion
  • Vassal stance +10 Courtly Vassal Opinion

Fickle

Personality +25
  • 2 Diplomacy
  • -2 Stewardship
  • 1 Intrigue
  • 20 Days Enemy Hostile Scheme Phase Length

Appearance

Leveled congenital Homely ( -10 cost) −1 Diplomacy −10% Fertility −10 Attraction Opinion Extreme Facial Characteristics Penalties to Seduction
  • −3 Diplomacy
  • −30% Fertility
  • −30 Attraction Opinion
  • Extreme Facial Characteristics
  • Penalties to Seduction

Intelligence

Leveled congenital Slow ( -15 cost) −2 Diplomacy −2 Martial −2 Stewardship −2 Intrigue −2 Learning Focus invalid.png −10% Monthly Lifestyle Experience Penalty to education -50 Rationality
  • −8 Diplomacy
  • −8 Martial
  • −8 Stewardship
  • −8 Intrigue
  • −8 Learning
  • Focus −30% Monthly Lifestyle Experience

Physique

Leveled congenital Delicate ( -15 cost) −2 Prowess −0.25 Health Penalties to Prowess Education Penalties to Seduction Harder to control weight -10 Energy
  • −6 Prowess
  • -1 Health
  • −10 Attraction Opinion
  • Penalties to Prowess Education
  • Penalties to Seduction
  • Harder to control weight

Aspiring Blademaster Trait blademaster.png

Leveled +3 Prowess +0.25 Disease Resistance
  • 3 Prowess
  • 0.25 Disease Resistance

Eager Reveler Trait reveler.png

Leveled +1 Diplomacy +1 Intrigue Vassal stance courtly.png +5 Courtly Vassal Opinion
  • 1 Intrigue
  • Vassal stance +5 Courtly Vassal Opinion
  • 15 Same Trait Opinion

Novice Physician Trait physician.png

Leveled +1 Learning +0.25 Disease Resistance
  • 1 Learning
  • 0.25 Disease Resistance

Pilgrim Trait pilgrim.png

Leveled +1 Learning +10% Monthly Piety Vassal stance zealot.png +10 Zealot Vassal Opinion
  • 5% Monthly Piety
  • 5 Travel Speed
  • 5 Travel Safety
  • Vassal stance +5 Zealot Vassal Opinion

Poet Trait poet.png

Leveled +1 Diplomacy Vassal stance courtly.png +5 Courtly Vassal Opinion
  • 1 Diplomacy per Level of Fame
  • 10% Stress Loss
  • Yes Send Poem interaction

Scarred Trait scarred.png

Leveled −0.10 Health +0.05 Monthly Prestige −5 Attraction Opinion −10 Child Opinion
  • 0.10 Monthly Prestige
  • 5 Attraction Opinion

Mystic Trait mystic.png

Leveled +1 Learning
  • 1 Learning
  • Mystical Communion decision

Bushi-Errant Trait knight of the tiger.png

Leveled +1 Prowess per Level of Fame +1 Number of Knights +1 Size of MAA Regiments
  • 2 Number of Knights
  • 1.0% Knight Effectiveness per Prowess
  • Vassal stance glory +15 Glory Vassal Hound Opinion

Champion-Errant Trait knight of the lion.png

Leveled +1 Prowess per Level of Fame +1 Number of Knights +1 Size of MAA Regiments
  • 2 Number of Knights
  • 1.0% Knight Effectiveness per Prowess
  • Vassal stance glory +15 Glory Vassal Hound Opinion

Knight-Errant Trait knight of the swan.png

Leveled +1 Prowess per Level of Fame +1 Number of Knights +1 Size of MAA Regiments
  • 2 Number of Knights
  • 1.0% Knight Effectiveness per Prowess
  • Vassal stance glory +15 Glory Vassal Hound Opinion

Charioteer Trait charioteer blue.png

Leveled +1 Prowess +0.25 Health +5% Travel Speed

Hunter Trait hunter.png

Leveled +1 Learning +1 Prowess +0.10 Health +5% Stress Loss Vassal stance glory hound.png +5 Glory Hound Opinion
  • 1 Prowess
  • 5% Stress Loss
  • 10 Same Trait Opinion

Falconer Trait track falconer.png

Leveled
  • 1 Stewardship
  • 1 Learning
  • 0.25 Monthly Prestige
  • 5 Attraction Opinion
  • Vassal stance +5 Courtly Opinion

Traveler Trait traveler.png

Leveled +1 Diplomacy +1 Learning +0.25 Health +5% Travel Speed Wandering lifestyle.png +20% Wandering Lifestyle Experience
  • 1 Diplomacy
  • Wandering +10% Wandering Lifestyle Experience
  • 5 Same Trait Opinion

Seasoned Trait track danger.png

Leveled
  • 1 Stewardship
  • 1 Prowess
  • 5 Travel Companion Opinion
  • 5% Travel Safety

Peasant Leader Trait peasant leader.png

Leveled -25% Enemy Defensive Advantage
  • -50.00% Army Gold Maintenance
  • 10 Popular Opinion
  • −10 General Opinion
  • 25 Same Trait Opinion

Hastiluder Trait tournament.png

Leveled +1 Prowess

Bow Trait track bow.png

Leveled +0.25 Health -25.00% Army Gold Maintenance

Horse Trait track horse.png

Leveled +1 Prowess per Level of Fame +5% Monthly Renown

Wit Trait track wit.png

Leveled +1 Diplomacy Focus invalid.png +10% Lifestyle Experience +20% Army Movement Speed

Governor Trait governor.png

Leveled +1 Stewardship +1 Monthly Influence

Confucian Education Trait confucian education.png

Leveled +1 Learning Focus invalid.png +4% Lifestyle Experience +5 Confucian Opinion
  • 1 Learning
  • 10 Same Trait Opinion

Gallowsbait Trait gallowsbait.png

Leveled +1 Martial +2 Courtier Opinion +2 Guest Opinion −2 General Opinion −5 Minor Landholder Opinion
  • -25% Legitimacy Gain
  • 25% Legitimacy Loss
  • 50 Same Trait Opinion
  • Wipe Slate decision
  • No Purchase Land

Trickster Trait track trickster.png

Leveled +1 Diplomacy +2 Courtier Opinion +2 Guest Opinion −2 General Opinion −5 Courtly Opinion
  • 1 Diplomacy
  • 2 Courtier Opinion
  • 2 Guest Opinion
  • −2 General Opinion
  • −5 Courtly Opinion

Thief Trait track thief.png

Leveled +1 Intrigue +5% Scheme Secrecy +2 Courtier Opinion +2 Guest Opinion −2 General Opinion −5 Parochial Opinion
  • 1 Intrigue
  • 2 Courtier Opinion
  • 2 Guest Opinion
  • −2 General Opinion
  • −5 Parochial Opinion

Poacher Trait track poacher.png

Leveled +1 Stewardship +5% Provisions Gain +2 Courtier Opinion +2 Guest Opinion −2 General Opinion −5 Glory Hound Opinion
  • 1 Stewardship
  • 5% Provisions Gain
  • 2 Courtier Opinion
  • 2 Guest Opinion
  • −2 General Opinion
  • −5 Glory Hound Opinion

Marauder Trait track marauder.png

Leveled +1 Prowess +4 Courtier Opinion +4 Guest Opinion −4 General Opinion
  • 1 Prowess
  • 4 Courtier Opinion
  • 4 Guest Opinion
  • −4 General Opinion

Violet Poet Trait poet.png

Adventurer +10 Attraction Opinion -10 Days Seduce Phase Length -10 Days Romance Phase Length +1 Diplomacy per Level of Fame
  • 10 Attraction Opinion
  • -10 Days Seduce Phase Length
  • Court poet court Unlocks the Laureate officer
  • Write Poem decision

Exiled Trait the wake.png

Adventurer +1 Martial +2 Advantage in Wetlands +10% Supply Limit in Wetlands −10% Attrition in Wetlands −5 Norman Opinion
  • 15 Travel Speed
  • −100 Wetlands Danger
  • −10 Different Culture Opinion

Infirm Trait infirm.png

Old age −2 Diplomacy −2 Martial −2 Stewardship −20% Prowess −10% Fertility +25% Dread Loss −10 Natural Dread −5 Attraction Opinion Minor Health Penalty
  • −1 Diplomacy
  • −1 Martial
  • −20% Prowess
  • −10% Fertility
  • Minor Health Penalty

Clouded Eyes Trait clouded eyes.png

Old age −1 Martial −2 Prowess
  • −1 Martial
  • −2 Prowess

Fragile Bones Trait fragile bones.png

Old age −10% Prowess +10% Enemy Hostile Scheme Potential −10% Travel Speed −3 Advantage −3 Years Life Expectancy Wounds start with the Severely Injured trait
  • −10% Prowess
  • 5% Enemy Hostile Scheme Potential
  • −10% Travel Speed
  • −3 Advantage
  • −3 Years Life Expectancy
  • Wounds start with the Severely Injured trait

Withering Mind Trait withering mind.png

Old age −25% Diplomacy −25% Martial −25% Stewardship −25% Intrigue −25% Learning +20% Stress Gain Focus invalid.png −25% Monthly Lifestyle Experience
  • −2 Learning
  • 20% Stress Gain
  • Focus −25% Monthly Lifestyle Experience

Faltering Heart Trait faltering heart.png

Old age −1 Prowess +20% Stress Gain -20% Stress Loss −2 Travel Safety Tiny Health Penalty
  • −1 Prowess
  • 20% Stress Gain
  • -20% Stress Loss
  • −2 Travel Safety
  • Tiny Health Penalty

Trait legend.png

Dynasty

Tibetan

Faith

Buddhist

Faith

Dualist

Faith

Norse

Faith

Hellenic

Faith

Hindu

Faith

Jain

Faith

Jewish

Faith

Uralic

Faith

Baltic

Faith

Slavic

Faith

Finno-Ugric

Faith

Siberian

Faith

Tengri

Faith

Mandé

Faith

Hausa

Faith

Senegambian

Faith

Zoroastrian

Faith

Zunbil

Faith

Diplomatic court 1.png Diplomatic

Court type

Warlike court 1.png Warlike

Court type
  • 1 Martial
  • 1 Prowess

Administrative court 1.png Administrative

Court type

Intrigue court 1.png Intrigue

Court type

Scholarly court 1.png Scholarly

Court type

How traits work

Traits fall into several kinds. Personality traits reflect a character's nature and carry a cost value — acting against a trait generates stress, so a Brave character forced into cowardice suffers for it. Congenital traits like Beautiful or Intelligent are inherited through the genetics system and passed to children. Faith traits mark virtues and sins that generate piety and same-faith opinion. Education traits, set by a child's guardian and upbringing, determine a character's core competence and come in five levels. Some traits can be added or edited through the ruler designer or, in a debug session, the console.

Traits and personality

The most important thing to understand about personality traits is the stress system they drive. Each personality trait pushes a character toward certain choices; taking an action that contradicts a trait adds stress, while acting in line with it can relieve stress. This is why matching your playstyle to your ruler's traits matters — fighting a character's nature is a slow tax on their mental health. When designing a ruler or choosing an heir's education, the traits you end up with shape which decisions will feel natural and which will cost you.